BBC Primary Computer Science

BBC Teach

Suitable for ages 7 to 11. Two young coders meet an amateur photographer who uses a helium balloon to carry a Raspberry Pi computer, webcam and radio transmitter high enough to take pictures of the curve of the Earth. 

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

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=====================
Two young coders and science presenter Minna Kane meet an amateur photographer who uses a helium balloon to carry a Raspberry Pi computer, webcam and radio transmitter high enough to take pictures of the curve of the Earth. Dave holds the world record for the highest photograph ever taken by an amateur, and shows the children how he’s programmed a tiny very basic Raspberry Pi computer to tell the webcam when to take photos, and the transmitter to send them back to Earth. 

They help him pack the hardware into a box with a GPS tracker, and attach it to a helium balloon that will carry the camera above the clouds. He explains how the resolution of the pictures affects the amount of data the transmitter can send back, so he uses a lower resolution to get the pictures back quickly. 

We see the looped code that tells the camera to take a photo every 30 seconds, the transmitter to send the image, and the GPS tracker to keep updating the location. The program tells Dave when the balloon has burst, and the young coders help direct him to the field where his hardware has landed, using the GPS tracker. 

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661f7.

=====================
Teaching Computing or Computer Science?

KS2: This could be used as an illustration of designing and writing programs to accomplish specific goals. It is also a good example of working with various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. Two young coders meet an amateur photographer who uses a helium balloon to carry a Raspberry Pi computer, webcam and radio transmitter high enough to take pictures of the curve of the Earth.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders and science presenter Minna Kane meet an amateur photographer who uses a helium balloon to carry a Raspberry Pi computer, webcam and radio transmitter high enough to take pictures of the curve of the Earth. Dave holds the world record for the highest photograph ever taken by an amateur, and shows the children how he’s programmed a tiny very basic Raspberry Pi computer to tell the webcam when to take photos, and the transmitter to send them back to Earth.

They help him pack the hardware into a box with a GPS tracker, and attach it to a helium balloon that will carry the camera above the clouds. He explains how the resolution of the pictures affects the amount of data the transmitter can send back, so he uses a lower resolution to get the pictures back quickly.

We see the looped code that tells the camera to take a photo every 30 seconds, the transmitter to send the image, and the GPS tracker to keep updating the location. The program tells Dave when the balloon has burst, and the young coders help direct him to the field where his hardware has landed, using the GPS tracker.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661f7.

=====================
Teaching Computing or Computer Science?

KS2: This could be used as an illustration of designing and writing programs to accomplish specific goals. It is also a good example of working with various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry41NkI0NEY2RDEwNTU3Q0M2

How to take a picture from Space | Computer Science - Cracking the Code

Suitable for ages 7 to 11. Two young coders find out about the instructions that tell robots what to do, looking at the code that operates both a robot football team and an ICub robot that is capable of learning new things.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders find out about the instructions that tell robots what to do, looking at the code that operates both a robot football team and an ICub robot that is capable of learning new things. 

Science reporter Minna Kane takes them to Plymouth University to meet the Black Ninjas, a robot football team who play in the robot World Cup. The programmers show the children how they write the code that tells their players what to do. The robots can recognise shapes and colour, which means they can find the ball. They use IF/THEN commands to tell the robots when to move and in which direction. We see the code that tells the robot goalie to dive left, right or keep still depending on the position of the ball, along with coded functions like WALK TO BALL and LOOKING FOR BALL. The programmer explains how this very complex code is built up of many small functions and processes. The children are challenged to try to beat the autonomous robots using players they operate themselves. They manage easily, because football is such a complex game for a robot to play that humans have the upper hand. The children then meet the ICub robot, and its programmer Tony. He shows them how he can teach ICub to recognise objects, using voice recognition commands. They have a go at commanding the robot themselves. Tony explains that because ICub learns through recognition and repetition like a human, it makes more mistakes than a robot simply following a set of IF/THEN commands.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661tn.

=====================
Teaching Computing or Computer Science?

KS2: This could be used to show how programs can accomplish specific goals or as a demonstration of controlling physical systems. It could also be used to show how problems can be solved by breaking them down into smaller parts.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. Two young coders find out about the instructions that tell robots what to do, looking at the code that operates both a robot football team and an ICub robot that is capable of learning new things.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders find out about the instructions that tell robots what to do, looking at the code that operates both a robot football team and an ICub robot that is capable of learning new things.

Science reporter Minna Kane takes them to Plymouth University to meet the Black Ninjas, a robot football team who play in the robot World Cup. The programmers show the children how they write the code that tells their players what to do. The robots can recognise shapes and colour, which means they can find the ball. They use IF/THEN commands to tell the robots when to move and in which direction. We see the code that tells the robot goalie to dive left, right or keep still depending on the position of the ball, along with coded functions like WALK TO BALL and LOOKING FOR BALL. The programmer explains how this very complex code is built up of many small functions and processes. The children are challenged to try to beat the autonomous robots using players they operate themselves. They manage easily, because football is such a complex game for a robot to play that humans have the upper hand. The children then meet the ICub robot, and its programmer Tony. He shows them how he can teach ICub to recognise objects, using voice recognition commands. They have a go at commanding the robot themselves. Tony explains that because ICub learns through recognition and repetition like a human, it makes more mistakes than a robot simply following a set of IF/THEN commands.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661tn.

=====================
Teaching Computing or Computer Science?

KS2: This could be used to show how programs can accomplish specific goals or as a demonstration of controlling physical systems. It could also be used to show how problems can be solved by breaking them down into smaller parts.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry4yODlGNEE0NkRGMEEzMEQy

The code behind a robot football team | Computer Science - Cracking the Code

Suitable for ages 7 to 11. A primary school class codes a set of instructions to tell a robotic toy car to drive to a specific location on a town plan. They debug their code to make it work perfectly. 

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class codes a set of instructions to tell a robotic toy car to drive to a specific location on a town plan. They will use just three instructions – FORWARD, TURN 90 DEGREES RIGHT, TURN 90 DEGREES LEFT – to get the car to its destination without hitting any shops. They try it on the classroom floor first, then recreate the town plan on their computers using Logo. They write the series of instructions to tell the car what to do. They test their code, looking for problems that need to be debugged, before downloading it onto the toy car. The code has several errors in it, and needs to be debugged again, but finally they succeed in getting the car to the correct destination. This clip gives an example of basic programming skills that can be practiced in the classroom.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661yg.

=====================
Teaching Computing or Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/computing-ks1--ks2-programming-a-robotic-toy-car/zb2mhbk

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Look out for more clips released everyday on BBC Teach:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education, 
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. A primary school class codes a set of instructions to tell a robotic toy car to drive to a specific location on a town plan. They debug their code to make it work perfectly.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class codes a set of instructions to tell a robotic toy car to drive to a specific location on a town plan. They will use just three instructions – FORWARD, TURN 90 DEGREES RIGHT, TURN 90 DEGREES LEFT – to get the car to its destination without hitting any shops. They try it on the classroom floor first, then recreate the town plan on their computers using Logo. They write the series of instructions to tell the car what to do. They test their code, looking for problems that need to be debugged, before downloading it onto the toy car. The code has several errors in it, and needs to be debugged again, but finally they succeed in getting the car to the correct destination. This clip gives an example of basic programming skills that can be practiced in the classroom.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661yg.

=====================
Teaching Computing or Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/computing-ks1--ks2-programming-a-robotic-toy-car/zb2mhbk

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Look out for more clips released everyday on BBC Teach:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education,
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry4wMTcyMDhGQUE4NTIzM0Y5

Program A Robotic Car! | Computer Science - Cracking the Code

Suitable for ages 7 to 11. Two young coders find out about the physics and data processing that goes into creating an accurate simulator for F1 drivers to use in training. 

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
How can you make a computer mimic an F1 car so accurately that drivers can train for a race without visiting the track? Two young coders find out about the physics and data processing that goes into creating a realistic simulator for F1 drivers to use in training. Science presenter Minna Kane takes them to ride with a professional F1 driver at Silverstone, before visiting the University of Hertfordshire’s simulator. 

The simulator hardware includes high resolution screens, realistic controls and hydraulic legs to create the sensation of movement. Its programmers have developed a detailed model incorporating the laws of physics and data to mimic both the circuit and the car accurately, taking into account speed, height, weight, mass and the power of the engine, along with bends in the track and even wet conditions. We see the program that tells the simulator what to do, using if-then statements to change the values to represent different cars. The young coders have a go at driving both a standard and an F1 car in the simulator. They compare the experience of a simulator with a real circuit around Silverstone. Whilst the simulation is not perfect, faster computers will mean that its successors are even more realistic.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016612j.

=====================
Teaching Computing or Computer Science?

KS2: This clip could be used as an example of a computer program simulating a physical system. Also as a demonstration of working with variables and various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. Two young coders find out about the physics and data processing that goes into creating an accurate simulator for F1 drivers to use in training.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
How can you make a computer mimic an F1 car so accurately that drivers can train for a race without visiting the track? Two young coders find out about the physics and data processing that goes into creating a realistic simulator for F1 drivers to use in training. Science presenter Minna Kane takes them to ride with a professional F1 driver at Silverstone, before visiting the University of Hertfordshire’s simulator.

The simulator hardware includes high resolution screens, realistic controls and hydraulic legs to create the sensation of movement. Its programmers have developed a detailed model incorporating the laws of physics and data to mimic both the circuit and the car accurately, taking into account speed, height, weight, mass and the power of the engine, along with bends in the track and even wet conditions. We see the program that tells the simulator what to do, using if-then statements to change the values to represent different cars. The young coders have a go at driving both a standard and an F1 car in the simulator. They compare the experience of a simulator with a real circuit around Silverstone. Whilst the simulation is not perfect, faster computers will mean that its successors are even more realistic.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016612j.

=====================
Teaching Computing or Computer Science?

KS2: This clip could be used as an example of a computer program simulating a physical system. Also as a demonstration of working with variables and various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry41MjE1MkI0OTQ2QzJGNzNG

How to create a simulator for F1 drivers | Computer Science - Cracking the Code

Suitable for ages 7 to 11. A primary school class is using Scratch visual programming language to code instructions to make a car race around a track.  

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class is using the Scratch visual programming language to code instructions to make a car race around a track, helped by science presenter Minna Kane. They first draw the track using paint tools, then pick a car “Sprite”, or icon, to instruct to drive around it. They paint the headlights of the car different colours, and use IF/THEN commands in a FOREVER loop to tell the car to change direction if the headlight colour meets the background colour at the edge of their track. In this way, they can tell their car to stay on the road. They enter speed as a variable, and find that at higher speeds it is harder for the car to stay on the track, as the program has less time to react. They lower the speed to debug the program. Minna Kane wonders if speed is the only parameter that would affect the program like this, and encourages viewers to experiment themselves. This clip gives an example of basic programming skills using a free programming language designed for young coders.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016j4g5.

=====================
Teaching Computing or Computer Science?

KS2: This could be used across a number of curriculum objectives: Design and write programs that accomplish specific goals including simulating physical systems, and working with variables and to show the use of selection and repetition in programs. Could also be used to demonstrate how a simple algorithm works.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. A primary school class is using Scratch visual programming language to code instructions to make a car race around a track.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class is using the Scratch visual programming language to code instructions to make a car race around a track, helped by science presenter Minna Kane. They first draw the track using paint tools, then pick a car “Sprite”, or icon, to instruct to drive around it. They paint the headlights of the car different colours, and use IF/THEN commands in a FOREVER loop to tell the car to change direction if the headlight colour meets the background colour at the edge of their track. In this way, they can tell their car to stay on the road. They enter speed as a variable, and find that at higher speeds it is harder for the car to stay on the track, as the program has less time to react. They lower the speed to debug the program. Minna Kane wonders if speed is the only parameter that would affect the program like this, and encourages viewers to experiment themselves. This clip gives an example of basic programming skills using a free programming language designed for young coders.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016j4g5.

=====================
Teaching Computing or Computer Science?

KS2: This could be used across a number of curriculum objectives: Design and write programs that accomplish specific goals including simulating physical systems, and working with variables and to show the use of selection and repetition in programs. Could also be used to demonstrate how a simple algorithm works.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry4wOTA3OTZBNzVEMTUzOTMy

Coding a car to race using Scratch | Computer Science - Cracking the Code

Suitable for ages 7 to 11. A class builds a Lego crocodile and use Raspberry Pi computers and the Scratch programming language to make it snap its jaws! 

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A class builds a Lego crocodile and use Raspberry Pi computers and the Scratch programming language to make it snap its jaws! Science presenter Minna Kane explains how you can plug your keyboard and monitor into a tiny Raspberry Pi, and use open source coding software to program it. We see a primary school class build model crocodiles out of Lego, complete with a motorised mouth with a proximity sensor inside it. The sensor is the input and the motor is the output. The children use Scratch, a visual programming language, to create the program that will make the mouth snap shut when something is put inside it. We see their IF/THEN blocks and sensing values using a LESS THAN command, that enable the sensor to detect how close the finger is and snap shut. This clip gives an example of basic programming skills.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661jg.

=====================
Teaching Computing or Computer Science?

KS2: Could be used as an introduction to designing and writing programs that accomplish specific goals. Could also be used to show various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. A class builds a Lego crocodile and use Raspberry Pi computers and the Scratch programming language to make it snap its jaws!

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A class builds a Lego crocodile and use Raspberry Pi computers and the Scratch programming language to make it snap its jaws! Science presenter Minna Kane explains how you can plug your keyboard and monitor into a tiny Raspberry Pi, and use open source coding software to program it. We see a primary school class build model crocodiles out of Lego, complete with a motorised mouth with a proximity sensor inside it. The sensor is the input and the motor is the output. The children use Scratch, a visual programming language, to create the program that will make the mouth snap shut when something is put inside it. We see their IF/THEN blocks and sensing values using a LESS THAN command, that enable the sensor to detect how close the finger is and snap shut. This clip gives an example of basic programming skills.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661jg.

=====================
Teaching Computing or Computer Science?

KS2: Could be used as an introduction to designing and writing programs that accomplish specific goals. Could also be used to show various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry4xMkVGQjNCMUM1N0RFNEUx

How to use a Raspberry Pi and Scratch | Computer Science - Cracking the Code

Suitable for ages 7 to 11. A Year 6 class is using Scratch visual programming language to create their own computer games. 

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A Year 6 class is using Scratch visual programming language to create their own computer games. We see the children at Code Club, writing their own instructions for the sprites (or characters) in a cat and mouse chase game. They talk science presenter Minna Kane through their use of commands such as FOREVER, REPEAT, IF/THEN and adding sounds to their games. We see how they drag command blocks into a sequence to tell the sprites what to do. They use variables to give the players a score. We see a young coder who has created a game with four sprites and is working through the problems this more complex game creates. We hear that problem-solving and logical thinking are key skills for coding. The children suggest more complex games they would like to code in the future. This clip gives an example of basic programming skills using a free programming language designed for young coders. 

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661pj.

=====================
Teaching Computer Science or Computer Science?

KS2: Could be used as an example activity for designing and writing programs that accomplish specific goals. Is also a good example of using logical reasoning to explain how a simple program works.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. A Year 6 class is using Scratch visual programming language to create their own computer games.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A Year 6 class is using Scratch visual programming language to create their own computer games. We see the children at Code Club, writing their own instructions for the sprites (or characters) in a cat and mouse chase game. They talk science presenter Minna Kane through their use of commands such as FOREVER, REPEAT, IF/THEN and adding sounds to their games. We see how they drag command blocks into a sequence to tell the sprites what to do. They use variables to give the players a score. We see a young coder who has created a game with four sprites and is working through the problems this more complex game creates. We hear that problem-solving and logical thinking are key skills for coding. The children suggest more complex games they would like to code in the future. This clip gives an example of basic programming skills using a free programming language designed for young coders.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p01661pj.

=====================
Teaching Computer Science or Computer Science?

KS2: Could be used as an example activity for designing and writing programs that accomplish specific goals. Is also a good example of using logical reasoning to explain how a simple program works.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry41MzJCQjBCNDIyRkJDN0VD

How to program a computer game using Scratch software | Computer Science - Cracking the Code

Suitable for ages 7 to 11. Two young coders meet the inventors of a new generation of toys that use an app downloaded onto a smartphone to create virtual interactive toys that look 3-dimensional.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders and Science presenter Minna Kane meet the inventors of a new generation of toys that use an app downloaded onto a smartphone to create 3-dimensional virtual interactive games. They see how a smartphone app can interact with a piece of hardware containing mirrors that looks like a toy kennel, to create the illusion of a little dog inside. The app can access the phone’s microphone and accelerometer, and uses voice recognition software to make the dog bark and roll over. A sensor recognises when a finger is put into the kennel to feed it. 

Another app toy looks like a dinosaur, and uses Bluetooth technology to connect you with nearby friends so your two creatures can fight. Programmer Martin shows the children how he can code the dinosaur’s roar using an AUDIO.PITCH command. They also play with a highly realistic virtual fish tank, which uses the smart phone accelerometer to control a virtual fishing rod. The programmer reminds the children that this is just a prototype – if people have more ideas for the game they can rewrite the code to change it.

This clip is from the BBC series Cracking The Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016dcn5.

=====================
Teaching Computing or Computer Science?

KS2: Could be used to demonstrate basic coding, and start a discussion about the kid’s favourite smartphone and tablet games and how they are created. Could be used to show the evolution of toys and toy making, looking back at the toys their parents and grandparents might have used. Children could find out about the different sensors smartphones utilize to create interactive 'App Toys' and come up with their own gaming ideas that might use these sensors.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. Two young coders meet the inventors of a new generation of toys that use an app downloaded onto a smartphone to create virtual interactive toys that look 3-dimensional.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders and Science presenter Minna Kane meet the inventors of a new generation of toys that use an app downloaded onto a smartphone to create 3-dimensional virtual interactive games. They see how a smartphone app can interact with a piece of hardware containing mirrors that looks like a toy kennel, to create the illusion of a little dog inside. The app can access the phone’s microphone and accelerometer, and uses voice recognition software to make the dog bark and roll over. A sensor recognises when a finger is put into the kennel to feed it.

Another app toy looks like a dinosaur, and uses Bluetooth technology to connect you with nearby friends so your two creatures can fight. Programmer Martin shows the children how he can code the dinosaur’s roar using an AUDIO.PITCH command. They also play with a highly realistic virtual fish tank, which uses the smart phone accelerometer to control a virtual fishing rod. The programmer reminds the children that this is just a prototype – if people have more ideas for the game they can rewrite the code to change it.

This clip is from the BBC series Cracking The Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016dcn5.

=====================
Teaching Computing or Computer Science?

KS2: Could be used to demonstrate basic coding, and start a discussion about the kid’s favourite smartphone and tablet games and how they are created. Could be used to show the evolution of toys and toy making, looking back at the toys their parents and grandparents might have used. Children could find out about the different sensors smartphones utilize to create interactive 'App Toys' and come up with their own gaming ideas that might use these sensors.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry5DQUNERDQ2NkIzRUQxNTY1

Using smartphone apps to create interactive toys | Computer Science - Cracking the Code

Suitable for ages 7 to 11. Two young coders visit BBC TV Centre to find out how code is used in making Dr Who. They create an army of Daleks, and use a green screen to superimpose themselves into the Dalek Parliament. 

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders visit BBC TV Centre to find out how code is used in making Dr Who. We see archive Dr Who footage, and hear how the storyline used to be limited by the number of Dalek props that could be physically built. Science presenter Minna Kane tells us that modern episodes of Dr Who make extensive use of computer programming, particularly for controlling highly realistic visual effects (VFX) using computer-generated images (CGI). The children meet programmer Cat, who shows them how she can make an army of Daleks using 3D computer-generated images and a duplicate command in the code. She also demonstrates the RAND command, which can make the different members of her Dalek army move at random, making them seem more lifelike. They meet Rose, who films them acting in front of a green screen before using a chroma key effect to superimpose them into the Dalek Parliament.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016616g.

=====================
Teaching Computing or Computer Science?

KS2: Demonstrates how code commands can be used in creating visual effects. Could be used as an example of simulating physical systems as well as showing various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. Two young coders visit BBC TV Centre to find out how code is used in making Dr Who. They create an army of Daleks, and use a green screen to superimpose themselves into the Dalek Parliament.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Two young coders visit BBC TV Centre to find out how code is used in making Dr Who. We see archive Dr Who footage, and hear how the storyline used to be limited by the number of Dalek props that could be physically built. Science presenter Minna Kane tells us that modern episodes of Dr Who make extensive use of computer programming, particularly for controlling highly realistic visual effects (VFX) using computer-generated images (CGI). The children meet programmer Cat, who shows them how she can make an army of Daleks using 3D computer-generated images and a duplicate command in the code. She also demonstrates the RAND command, which can make the different members of her Dalek army move at random, making them seem more lifelike. They meet Rose, who films them acting in front of a green screen before using a chroma key effect to superimpose them into the Dalek Parliament.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p016616g.

=====================
Teaching Computing or Computer Science?

KS2: Demonstrates how code commands can be used in creating visual effects. Could be used as an example of simulating physical systems as well as showing various forms of input and output.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry45NDk1REZENzhEMzU5MDQz

Using CGI to create visual effects for Dr Who | Computer Science - Cracking the Code

Suitable for ages 7 to 11. A primary school class use black and white squares to represent the pixels that make up images as bitmaps. They use smaller squares to model higher resolution, more detailed pictures.  

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class use black and white squares to represent the pixels that make up images as bitmaps. In an exercise to show how computer graphics are made, two teams are given pictures to make out of just black and white squares. The instructions are in binary code; a 0 means a white square and a 1 a black square. Their images lack detail when made up out of big squares, so Science presenter Minna Kane gives them smaller squares to use. These mimic using more pixels, or a higher resolution. On a computer they could use up to 16 million colours to make up their images, not just black and white. A practical demonstration of pixels, bitmaps, binary and resolution in computer graphics.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games. 

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p0166rgs.

=====================
Teaching Computing or Computer Science?

KS2: Children could create their own bitmap designs using either small pieces of black and white paper or on the computer using art software. Once the basic design is finished, they could create the same image but use smaller squares to demonstrate how more pixels make a clearer image.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland. 

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for ages 7 to 11. A primary school class use black and white squares to represent the pixels that make up images as bitmaps. They use smaller squares to model higher resolution, more detailed pictures.

Subscribe for more Computing clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
A primary school class use black and white squares to represent the pixels that make up images as bitmaps. In an exercise to show how computer graphics are made, two teams are given pictures to make out of just black and white squares. The instructions are in binary code; a 0 means a white square and a 1 a black square. Their images lack detail when made up out of big squares, so Science presenter Minna Kane gives them smaller squares to use. These mimic using more pixels, or a higher resolution. On a computer they could use up to 16 million colours to make up their images, not just black and white. A practical demonstration of pixels, bitmaps, binary and resolution in computer graphics.

This clip is from the BBC series Cracking the Code. Minna Kane and her team of young coders find out all about the exciting world of computer programming in these films made for primary-age children. In Cracking the Code, they meet the visual effects artists working on Dr Who, play football with robots, test out a Formula One racing simulator and meet a man who has sent his computer into space. Back in the classroom, they learn how to write their own code and make their own games.

For more clips from Cracking the Code: http://bit.ly/TeachCTC
For our Computing playlist: http://bit.ly/TeachCS
For Class Clips users, the original reference for the clip was p0166rgs.

=====================
Teaching Computing or Computer Science?

KS2: Children could create their own bitmap designs using either small pieces of black and white paper or on the computer using art software. Once the basic design is finished, they could create the same image but use smaller squares to demonstrate how more pixels make a clearer image.

This clip will be relevant for teaching Computing at KS2 in England, Wales and Northern Ireland and Computing Science and ICT at Second Level in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religion and Ethics
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media and Film studies, Modern studies, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry5GNjNDRDREMDQxOThCMDQ2

What are bitmap graphics? | Computer Science - Cracking the Code

Suitable for teaching 14-16s. Professor Danielle George demonstrates how a smartphone and mechanical arms made of building bricks can solve a Rubik’s cube in less than five seconds. 

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

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=====================
Professor Danielle George demonstrates the world’s fastest Rubik’s cube solver and explains how it works using just a smartphone and bricks. The smartphone takes photographs of the cube using its built-in camera and the software works out the fastest way to solve the cube. The smartphone then sends instructions to the mechanical arms to tell them which parts of the cube to rotate. The Rubik’s cube solver is a prime example of how electronics in our everyday lives are capable of doing unexpected things.

This clip is from the BBC series ‘The Royal Institute Christmas Lectures’. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things. 

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience 
For Class Clips users, the original reference for the clip was p02qv9v2.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/solving-a-rubiks-cube-by-smartphone/zkxkjhv 

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education 
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for teaching 14-16s. Professor Danielle George demonstrates how a smartphone and mechanical arms made of building bricks can solve a Rubik’s cube in less than five seconds.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George demonstrates the world’s fastest Rubik’s cube solver and explains how it works using just a smartphone and bricks. The smartphone takes photographs of the cube using its built-in camera and the software works out the fastest way to solve the cube. The smartphone then sends instructions to the mechanical arms to tell them which parts of the cube to rotate. The Rubik’s cube solver is a prime example of how electronics in our everyday lives are capable of doing unexpected things.

This clip is from the BBC series ‘The Royal Institute Christmas Lectures’. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things.

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qv9v2.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/solving-a-rubiks-cube-by-smartphone/zkxkjhv

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry5EQUE1NTFDRjcwMDg0NEMz

Solving a Rubik's cube using a smartphone | Computer Science - The Royal Institution Lectures

Suitable for teaching 14-16s. Professor Danielle George explains how 3D printing works and demonstrates an object being printed in real time.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how 3D printing works demonstrates how detailed it can be. She presents an audience member with a model bust made from a scan and reveals more beneficial uses for the technology. She also speaks with five-year-old Hayley Fraser who wears a 3D printed prosthetic hand.

This clip is from the BBC series The Royal Institution Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things.

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qv951.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/what-can-3d-printing-be-used-for/z636nrd

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education 
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for teaching 14-16s. Professor Danielle George explains how 3D printing works and demonstrates an object being printed in real time.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how 3D printing works demonstrates how detailed it can be. She presents an audience member with a model bust made from a scan and reveals more beneficial uses for the technology. She also speaks with five-year-old Hayley Fraser who wears a 3D printed prosthetic hand.

This clip is from the BBC series The Royal Institution Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things.

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qv951.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/what-can-3d-printing-be-used-for/z636nrd

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry41QTY1Q0UxMTVCODczNThE

What can 3D printing be used for? | Computer Science - The Royal Institution Lectures

Suitable for teaching 14-16s. Professor Danielle George demonstrates the science behind how a digital camera works. 

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how a digital camera’s CMOS sensor captures an image. She uses balls and buckets to represent photons, electrons and capacitors in an interactive experiment. The demonstration shows that when a photon of light hits a pixel, the pixel releases an electron, which is stored by the capacitor. The more light that hits the pixel, the more electrons are released, and so the amount of charge in the capacitor is a measure of how bright that part of the image is. This measurement from the capacitor is then used to tell the image generator how bright that pixel should be.

This clip is from the BBC series The Royal Institute Christmas Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things. 

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience 
For Class Clips users, the original reference for the clip was  p02qvc0c.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/how-does-a-digital-camera-work/zrjg92p

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education 
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for teaching 14-16s. Professor Danielle George demonstrates the science behind how a digital camera works.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how a digital camera’s CMOS sensor captures an image. She uses balls and buckets to represent photons, electrons and capacitors in an interactive experiment. The demonstration shows that when a photon of light hits a pixel, the pixel releases an electron, which is stored by the capacitor. The more light that hits the pixel, the more electrons are released, and so the amount of charge in the capacitor is a measure of how bright that part of the image is. This measurement from the capacitor is then used to tell the image generator how bright that pixel should be.

This clip is from the BBC series The Royal Institute Christmas Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things.

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qvc0c.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/how-does-a-digital-camera-work/zrjg92p

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry4yMUQyQTQzMjRDNzMyQTMy

How does a digital camera work? | Computer Science - The Royal Institution Lectures

Suitable for teaching 14-16s. Professor Danielle George explains how an LED screen works, and demonstrates how individual LEDs are controlled by switches. 

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists. 
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how an LED screen works, using a 32 x 32 grid to demonstrate how each LED acts as a pixel in an image. She invites a child from the audience to join her in a demonstration, in which she uses a 4x4 grid of giant LEDs to show that a large number of diodes can be controlled by a small number of switches.

This clip is from the BBC series The Royal Institute Christmas Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things. 

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qvc7r.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/how-led-screens-work/zh36nrd

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education 
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

Suitable for teaching 14-16s. Professor Danielle George explains how an LED screen works, and demonstrates how individual LEDs are controlled by switches.

Subscribe for more Computer Science clips from BBC Teach on Mondays when we have them in: http://bit.ly/BBCSubscribeTeach

If you found this video helpful, give it a like.
Share it with someone.
Add the video to your own teaching playlists.
Create an account, subscribe to the channel and create playlists for different age groups, sets and syllabuses.

=====================
Professor Danielle George explains how an LED screen works, using a 32 x 32 grid to demonstrate how each LED acts as a pixel in an image. She invites a child from the audience to join her in a demonstration, in which she uses a 4x4 grid of giant LEDs to show that a large number of diodes can be controlled by a small number of switches.

This clip is from the BBC series The Royal Institute Christmas Lectures. In this selection of highlights from the 2014 Royal Institution Christmas Lectures, Professor Danielle George reveals the amazing technology behind the gadgets we take for granted and shows how they can be hacked and adapted to do amazing things.

For more clips from The Royal Institute Christmas Lectures: http://bit.ly/TeachRILectures
For our Computer Science playlist: http://bit.ly/TeachComputerScience
For Class Clips users, the original reference for the clip was p02qvc7r.

=====================
Teaching Computer Science?

Follow this link for Teacher Notes:
https://www.bbc.com/teach/class-clips-video/how-led-screens-work/zh36nrd

These clips will be relevant for teaching Computing, ICT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and 2nd Level and National 4/5 in Scotland. The topics discussed will support OCR, Edexcel, AQA,WJEC at GCSE level in England and Wales, CCEA in Northern Ireland and SQA in Scotland.

=====================
For more clips from other subjects at the BBC Teach YouTube channel: http://www.youtube.com/bbcteach
More from BBC Learning Zone: http://www.bbc.co.uk/learningzone
More resources from BBC Bitesize: http://www.bbc.co.uk/education

=====================
Subscribe to create your own customised playlists, and get notified about our latest clips. As we have them, new videos will be uploaded on the following days:

Mondays: Biology, Computer Science, Music, Religious Studies
Tuesdays: Drama and Performance, English Language, Maths, Physical Education
Wednesdays: Languages, Media Studies, Modern Studies and PSHE, Physics
Thursdays: Art and Design, Chemistry, Geography, History
Fridays: Business Studies, Design and Technology, English Literature

YouTube Video UExjdkVjcnNGXzl6SnVSTDMtT1VDbEtzRlU1WFNFRlE5Ry45RTgxNDRBMzUwRjQ0MDhC

How do LED screens work? | Computer Science - The Royal Institution Lectures

What are algorithms? | KS2 Computing | BBC Teach

DIGITAL THEATRE FOR CHILDREN